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Tsathar
Medium monstrous humanoid (aquatic), CE
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Armor Class: 16
Hit Points: 13 (2d10+2)
Speed: 30 ft., swim 30 ft.
Initiative: 7
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STR: 13 (1) DEX: 14 (2) CON: 12 (1)
INT: 12 (1) WIS: 12 (1) CHA: 10 (0)
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Saves: STR: 1 DEX: 4 CON: 1
    INT: 3 WIS: 3 CHA: 2
Skills: 2 + ability mod for (Acrobatics ( long jumping, high jumping), Climb, Escape Artist, Perception, Stealth, Swim)
Languages: Abyssal, Tsathar
CR: 2(160 xp)
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Space: 5 / Reach: 5
Melee attacks:
shortspear +3 (1d6+1) OR kukri +3 (1d4+1) OR 2 claws +3 (1d6+1) OR and bite +3 (1d4+1)
Ranged attacks:
shortspear +4 (1d6+1) OR net +4 touch (entangled)
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Special: amphibious, implant
Feats: Skill Focus (Perception) B, Improved Initiative
Environment: underground and temperate marshes
Organization: solitary, gang (2-5), or pack (6-40 tsathar, with 1-4 tsathar scourges accompanied by 3-12 killer monstrous frogs, led by a tsathar cleric or oracle of 3rd-6th level)
Treasure: standard
Gear: leather armor, shortspear, kukri, net
Source: Tome of Horrors Complete

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